September 22, 2023

Apex Legends Weapon Mastery banner

Mastering Apex Legends Weapons: Trials and Rewards Unveiled

Apex Legends Season 17: Arsenal dropped a truckload of goodies on us gamers, from a refreshed World's Edge map to a revamped firing range and a spicy new legend. But nestled amidst these delightful changes is the real game-changer: Apex's new Weapon Mastery system.

The good people at Respawn created this feature with the intention of easing the learning curve for newcomers while offering seasoned veterans new challenges. However, it's a tad complex to navigate if you're just starting out. So, if you're wondering where to begin or yearning for some tips to boost the process, stick around as we dive deep into Apex's Weapon Mastery system.

On the other hand, if you don't have the time to grind out the trials, get an Apex Legends Elo Booster to do it for you!

What is the Apex Legends Weapon Mastery?

The Legendary-tier Weapons Master universal banner

In this brave new world, every weapon boasts its own unique mastery track, kickstarting at level 1 and maxing out at level 100. At every 20 levels, you'll encounter a special challenge called a "Trial."

Each weapon features five Trials, and completing these trials for any weapon will unlock the coveted Legendary-tier Weapons Master universal banner frame shown here.

Trials are the only levels that require you to pull off specific feats with your chosen weapon. Other than that, climbing the ranks to level 100 is all about acquiring XP by using your weapon. And here's the scoop: XP can be earned from any game mode, whether it's battle royale (ranked or not) or Mixtape Mode. However, not all methods of weapon usage are created equal, especially when it comes to raking in the XP.

Experience Points, Baby!

Each level demands more XP than the last, culminating in a whopping 1,000,000 XP required for full mastery of a single weapon (in addition to nailing all five trials). But don't worry; we've cracked the XP code for you, and some of it might surprise you.

  • Dealing Damage: This one's straightforward. More damage equals more XP. But guess what? You earn additional XP for dealing damage while sliding, ziplining, and jumping.
  • Kills: Taking down opponents scores you extra XP, but the game keeps the exact numbers under wraps.
  • Headshots: Hitting critical headshots gives you the maximum bonus XP, but like the kills, the game stays silent about the exact amount.
  • Weapon in Hand: Here's where it gets interesting. You can easily accumulate XP by keeping the weapon you want to level up in your hands. Just having it equipped but stowed away won't cut it. Be aware, though, that holstering your weapon will provide a boost to your sprinting speed.

Trial by Fire

Now, let's peek behind the curtain at the trials, organized by level threshold, for every weapon in Apex Legends:

HAVOC Rifle

  • 20: Return Fire: Knock 1 enemy within 5 seconds after they fired at you.
  • 40: Low Battery: Knock 1 enemy within 5 seconds after they started recharging their shields.
  • 60: Bye Bye: Kill 1 downed enemy being revived, and within 8 seconds, kill the enemy that was reviving them.
  • 80: Go Turbo!: In one match, kill five enemies with a Turbocharger equipped.
  • 100: In a Bind: Stick an Arc Star to an enemy and then knock them

Hemlok Burst AR

  • 20: Fire Selector: Knock 1 enemy while ADS in Single-Fire mode
  • 40: Quick Death: Knock 1 enemy and then kill them within 5 seconds.
  • 60: Lucky Shot: Land all 3 rounds of a burst with at least 1 of them being a headshot.
  • 80: Blind Aggression: Knock 1 enemy while ADS by landing all 3 rounds of a burst.
  • 100: Hemlocked and Loaded: Get a Double Kill from 50+ meters away

Nemesis Burst AR

  • 20: Charged Up: Knock 1 enemy at 100% charge
  • 40: Avenger: Kill 1 enemy within 10 seconds after they killed your teammate.
  • 60: Best Served Cold: Kill 1 enemy that downed you previously in the same match.
  • 80: Double Up: Get a double kill after reloading once.
  • 100: Double Time: Get a double kill with the charge never going below 100%.

R-301 Carbine

  • 20: Aim & Shoot!: Knock 1 enemy 50+ meters away while ADS
  • 40: Sun Burn: Kill 1 enemy while they're outside the Ring.
  • 60: R301000: Deal 1000 damage in one match.
  • 80: Accessorized: Kill 3 enemies while having 1 of every attachment equipped.
  • 100: Tacticool! Get a double kill after performing a tactical reload.

VK-47 Flatline

  • 20: Optimal: Knock 1 enemy while ADS and with an optic equipped
  • 40: Impactful: Knock 1 enemy 50+ meters away in Single-Fire mode.
  • 60: Flexible: Knock 1 enemy while hipfiring after damage was dealt to them while ADSing
  • 80: Flatlined: Knock 1 enemy within 15 seconds after you get revived.
  • 100: Cracked: In one match, crack 10 shields.

Alternator SMG

  • 20: Iron Eyes: Knock 1 enemy while ADS without an optic equipped
  • 40: Alternate Fire: Knock 1 enemy while ADS after damage was dealt to them with hipfire.
  • 60: Eyes Up: Knock 1 enemy within 5 seconds after reloading
  • 80: Iron Clad: Knock two enemies without getting your armor cracked.
  • 100: Champ: In one match, kill three enemies with a Level 3 Extended Light Mag equipped.

CAR SMG

  • 20: Heavy Duty: Knock 1 enemy while using Heavy Rounds and with an Extended Light Mag equipped
  • 40: Lightweight: Knock 1 enemy while using Light Rounds and with an Extended Heavy Mag equipped.
  • 60: Switch Hitter: In one match, kill two enemies, one with Heavy Rounds and the other with Light Rounds.
  • 80: Stand Strong: In one match, kill three enemies without getting knocked.
  • 100: Start Fresh: Knock 1 enemy within 20 seconds after swapping ammo types

Prowler Burst PDW

  • 20: Hunter: Kill 5 Prowlers in one match
  • 40: Paydirt: Knock 1 enemy with hipfire while sliding with a Laser Sight equipped.
  • 60: No Shot Wasted: Land at least 1 round of a burst with a Level 3 Extended Heavy Mag equipped.
  • 80: Ring Fight: Kill 2 enemies while both you and them are outside the Ring.
  • 100 5x5: In one match, kill 5 enemies with all the highest-tier attachments and any optics equipped.

R-99 SMG

  • 20: Last Hop: Knock one enemy while they're in the air.
  • 40: Relentless: Knock 1 enemy with hipfire while never releasing the trigger.
  • 60: Quick Thinking: In one match, knock three enemies, with each knock being done within 5 seconds after switching to the R-99.
  • 80: Personal Space: Knock two enemies 10+ meters away in one match with a Laser Sight equipped.
  • 100: 1 Clip: Land every round of a magazine

Volt SMG

  • 20: Eagle Eye: Knock 1 enemy 40+ meters away while ADS
  • 40: Survivor: Knock 1 enemy while you have 20 HP or less.
  • 60: Slick: Knock one enemy while sliding and never releasing the trigger.
  • 80: Rapid Fire: In one match, knock two enemies, both within 5 seconds.
  • 100: Onslaught: Crack an enemy's shield from 50+ meters away, then knock an enemy within 10 meters within 8 seconds.

Devotion LMG

  • 20: Acceleration: Knock 1 enemy while the Devotion is fully sped up.
  • 40: Go Turbo: Kill 1 enemy with hipfire with a Turbocharger equipped.
  • 60: Exodia: Kill 1 enemy with all the highest-tier attachments equipped, not including the optic.
  • 80: Big Brother: Knock 1 enemy within 5 seconds after they've damaged you with an HAVOC rifle.
  • 100: 2 for 1: Knock 2 enemies with the same magazine while never releasing the trigger.

L-STAR EMG

  • LV 20: Up Close and Personal: Knock 1 enemy with hipfire within 10 meters without overheating
  • LV 40: I Know Your Pain: Knock 1 enemy while they're also using an L-STAR EMG.
  • LV 60: Disciplined: Knock 1 enemy, break their Knockdown Shield, and kill them without overheating.
  • LV 80: U Mag Bro?: Knock 1 enemy while they're reloading
  • LV 100: Super Star: In one match, kill three enemies and never overheat.

M600 Spitfire

  • 20: Vulnerability: In one match, crack two enemies of the same squad's shields.
  • 40: Combined Fire: In one match, get 3 assists.
  • 60: Broken Shields: Knock 1 enemy and break their Knockdown Shield.
  • 80: Travel Light: In one match, knock two enemies without reloading.
  • 100: Close Enough: In one match, fire at least 500 rounds with at least 51% accuracy.

Rampage LMG

  • 20: Rain Hellfire: Knock 1 enemy while being Revved Up and while having the higher ground.
  • 40: Nothing to Lose: Knock 1 enemy while revving up your last magazine.
  • 60: Be Prepared: In one match, knock two enemies without reloading.
  • 80: Rampage!: Knock 1 enemy within 5 seconds after destroying a door, while never releasing the trigger.
  • 100: Revved Up: In one match, knock 2 enemies 40+ meters away while the Rampage is revved up.

30-30 Repeater

  • 20: The Reaper: Knock 1 enemy with a fully charged shot.
  • 40: Make It Count: Knock 1 enemy while ADS, with only the first shot being fully charged.
  • 60: Nowhere to Run: In one match, knock three enemies while never emptying the magazine.
  • 80: Top Up: Knock 1 enemy 150+ meters away with a fully charged headshot.
  • 100: Ranger: Kill 1 full squad with all the highest weapon attachments and the 3x HCOG Ranger optic equipped.

Bocek

  • 20: Robin Hood: Knock 1 enemy while ADS with a fully charged shot.
  • 40: The Sticking Point: Knock 1 enemy within 5 meters with hipfire.
  • 60: Head to Head: In one match, knock two enemies with headshots.
  • 80: Gatekeeper: Knock 1 enemy while you're inside the Ring and they aren't.
  • 100: True Archer: Get a double kill from 120+ meters away.

G7 Scout

  • 20: Adaptable: Knock 1 enemy while ADS, without an optic equipped.
  • 40: Getting Ahead: Knock 1 enemy while landing at least one headshot within 30 seconds, without switching weapons.
  • 60: Spotted: Knock 1 enemy 80+ meters away.
  • 80: Flow State: In one match, deal 500 damage from 120+ meters away.
  • 100 Break Free: In one match, crack two shields from 100+ meters away without reloading.

Triple Take

  • 20: Pew Pew!: Knock 1 enemy with hipfire.
  • 40: Choking Hazard: Knock 1 enemy with a fully choked shot.
  • 60: Baited: Knock 1 enemy who is doing a Finisher on one of your teammates.
  • 80: Landed: In one match, land all three rounds of a shot 10 times.
  • 100: All Choked Up: In one match, knock two enemies with a fully choked headshot.

Charge Rifle

  • 20: I See You...: Knock 1 enemy while ADS with any Sniper optic equipped.
  • 40: One Charged Gun: In one match, crack three shields with the final shot of a beam.
  • 60: Light Show: Knock 1 enemy after they've dealt at least 20 damage to you with the Charge Rifle.
  • 80: Cauterized: Hit multiple targets with one pull of the trigger.
  • 100: Go The Distance: In one match, knock two enemies and then kill them while they're downed from 200+ meters away.

Kraber

  • 20: Efficiency: Deal 500+ damage without reloading.
  • 40: 1 Shot, 1 Kill: Knock 1 enemy with 1 shot.
  • 60: Happy Birthday: Hit 2 enemies with 1 shot.
  • 80: Gooser: Knock 1 enemy while they're skydiving.
  • 100: Get the Camera: Knock 1 enemy with a 360-degree scope.

Longbow DMR

  • 20: Teamwork: Knock 1 enemy with a headshot within 8 seconds after they've been damaged by your teammate.
  • 40: It's Mine: Knock 1 enemy within 5 seconds after they've opened a Care Package.
  • 60: Savior: Knock 1 enemy within 8 seconds after they've damaged your teammate.
  • 80: No Second Chance: Knock 1 enemy within 15 seconds after they've been respawned.
  • 100: Precise Shots: In one match, land three consecutive headshots.

Sentinel

  • 20: Amped Up: Knock 1 enemy while Amped.
  • 40: Death Trap: Knock 1 enemy with a headshot within 5 seconds after they've opened a Death Box.
  • 60: Feel the Rhythm: Land two headshots in a row while in Tempo.
  • 80: Gotcha: Knock 1 enemy 200+ meters away with a headshot.
  • 100: Simple Geometry: Knock 1 enemy in the air with an Amped headshot.

EVA-8

  • 20: Full Auto: Knock 1 enemy while never releasing the trigger.
  • 40: Hardcore: Knock 1 enemy with hipfire with a Level 3 Shotgun Bolt equipped.
  • 60: Knock Knock!: Knock 1 enemy within 5 seconds after breaking a door with a grenade.
  • 80: Non-stop: In one match, knock two enemies while never releasing the trigger.
  • 100: Two Birds: Get a Double Kill with Hipfire

Mastiff

  • 20: Full Picture: Land all the pellets of a blast.
  • 40: Party Mode: Damage 2 enemies in one shot.
  • 60: Eye to Eye: Knock 1 enemy while ADS with a headshot.
  • 80: BOOM!: Knock 1 enemy with a Level 3 shotgun bolt equipped.
  • 100: High Roller: Deal 400 damage within 6 shots.

Mozambique

  • 20: Mozambique Here: Knock 1 enemy within 15 seconds after picking a Mozambique up.
  • 40: It's Full Auto?!: Knock 1 enemy while ADS and never releasing the trigger.
  • 60: Mozambique over there: Knock 1 enemy 25+ meters away while ADS.
  • 80: Mozambique Main: In one match, deal 1500 damage.
  • 100: All Star: In one match, kill 3 enemies while having 2 Mozambiques equipped.

Peacekeeper

  • 20: Full Star: Knock 1 enemy by landing all pellets of a blast.
  • 40: Pull!: Knock 1 enemy with hipfire while they're in the air.
  • 60: Here's Peacekeeper!: Knock 1 enemy within 5 seconds after breaking a door.
  • 80: Shhh...: In one match, knock three enemies with fully choked shots.
  • 100: Smooth Criminal: In one match, knock three enemies while sliding.

P2020

  • 20: Cracked: Crack one white EVO shield.
  • 40: Locked and Loaded: Knock 1 enemy within 15 seconds after picking a P2020 up.
  • 60: All Fall Down: In one match, knock three enemies while having a Level 3 or better Extended Light Mag equipped.
  • 80: Fresh Meat: Knock 1 enemy within 5 seconds of cracking their shields.
  • 100: 4040: In one match, kill 2 enemies within 1 minute while having 2 P2020s equipped, with both P2020s being used in each kill.

RE-45

  • 20: Quickdraw: Knock 1 enemy within 5 seconds after switching to the RE-45.
  • 40: Coup-de-Grace: Kill 1 downed enemy.
  • 60: Packed: Knock 1 enemy with hipfire while having a Level 3 or better Extended Light Mag equipped.
  • 80: Rock and Roll: Knock 1 enemy with hipfire while sliding.
  • 100: Trigger Happy: Knock 1 enemy within 5 seconds of reloading.

Wingman

  • 20: Top Gun: Knock 1 enemy while ADS.
  • 40: Gunslinger: Knock 1 enemy from 70+ meters away.
  • 60: Bullseye: Land two headshots in a row.
  • 80: Dogfight: Knock 1 enemy who is also using a Wingman.
  • 100: Wing it: Knock 1 enemy while both you and them are in the air.

Legends Who Pack a Punch

While a chunk of the Weapon Mastery Trials rely on luck, there are two legends that can help you expedite your Weapon Mastery XP journey:

Apex Legends Ballistic

Ballistic: His Tempest ability not only buffs reloading speed but also provides a substantial speed boost when sprinting with a weapon in your hand.

Since you can earn extra XP by simply having a weapon out, Ballistic is your ticket to effortless XP gains.

Mad Maggie: Ideal for mastering shotguns, her passive ability, Warlord's Ire, amps up her movement speed while holding a shotgun.

This speed boosting passive complements the un-stowed weapon XP bonus beautifully.

While some Trials might be a breeze for certain players, others may struggle due to the element of luck or the unpredictable behavior of enemy players. But now that you've got the lowdown, you're well on your way to becoming a master of Apex's weaponry. Keep in mind, though, that mastering even one weapon is no cakewalk; it requires patience and dedication.

So, be patient with yourself and your squad, especially when RNG holds the cards. Happy hunting, Legends!

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