February 02, 2024

The Legendary AWP is different in Counter-Strike 2, but is it worse?

Ever since Counter-Strike 2 (CS2) hit the gaming scene, it's been a bit of a rollercoaster. From dealing with pesky bugs to wrestling with major gameplay changes, players have had their fair share of challenges and complaints. One hot topic that's been around the gaming community is the performance of the iconic AWP (Arctic Warfare Police) sniper rifle in CS2, and how it seems to be needing a boost to help it live up to its legendary predecessor in Counter-Strike: Global Offensive (CS:GO).

AWP Gungnir CS2

Players have shared multiple times and across several different media that something's not quite right with the AWP. It's not as easy to handle, especially when you're aiming at moving targets or trying to nail quick flick shots. Even with Valve trying to tweak things here and there, big names like s1mple are still having a tough time getting the hang of the new dynamics, and he’s making it known.

The Legacy of the AWP in Counter-Strike

The AWP has been the poster child of the Counter-Strike franchise for nearly a quarter century, shaping how players approach the game. Over the last ten years or so, legends like JW and kennyS made the AWP their weapon of choice, forcing Valve to step in with significant nerfs like reducing scoped movement in 2015 and slashing the magazine size in 2022.

When CS2 dropped, the AWP got some more changes—visible bullet tracers and tweaks to volumetric smokes. But the players sensed that something was off. The AWP, once a symbol of precision and power, felt different, leading some players to consider switching roles altogether.

The complaints about AWP accuracy and the struggle to use it effectively led players to take a deep look into CS2's mechanics. It turns out there are issues tied to sub-tick updates and inconsistent frame render times, creating what players interpret as input lag and delayed gunplay.

This is especially problematic considering Valve announced that CS2 would be boosting its servers with 128-tick technology.

AWP Counter-Strike 2 Skins

Sub-Tick AWP Issues

Colton, an expert in the field, broke down the impact of sub-tick updates on CS2's AWP dynamics. The game's decision to register bullet paths based on previous frames' positional data seemingly caused a delay in mouse input. Valve tried to smooth things out with improvements like rendering muzzle flashes on the next frame, aiming to provide a more responsive AWP experience.

Despite the initial issues, it seems the AWP in CS2 is now playable, but Valve's efforts to improve on “spraying and AWPraying," coupled with addressing input lag issues, have had a negative impact on players who got cozy with the AWP in CS:GO and will need some extra time to adjust to the new changes once again.

While some players, even big names like s1mple, are still unsure about the AWP's power in CS2, there are others proving that this iconic sniper rifle still has its place in the meta, it’s just not the same as it used to be in CS:GO. Getting used to the new shooting mechanics and wrapping your head around CS2's AWP dynamics might be a learning curve, but it's one that players are taking on.

We're still waiting to see whether the AWP in CS2 will reach the same heights as its predecessor. With time, a new generation of players might just redefine what's possible with this legendary sniper.

Stay tuned for more news and updates on Counter-Strike 2!

 

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